Programmers & composers

People

The small team that made Graftgold possible — and the composers who gave the games their sound.

People

Graftgold Founders

Andrew Braybrook

Programmer, Designer, Co-founder

Andrew Braybrook is a British game programmer, born in the early 1960s, best known for his work on the Commodore 64 and Amiga through Graftgold. Trained as an engineer before entering the games industry, he joined Microsphere before co-founding Graftgold with Steve Turner in 1983.

Sole programmer and designer on Paradroid, Uridium, Morpheus, and Intensity, Braybrook frequently composed his own music as well as writing all code. His development diaries for Zzap!64 are among the finest primary documents of the C64 era. Paradroid won the Golden Joystick Award in 1986.

Active on X as @UridiumAuthor.

Steve Turner

Programmer, Co-founder

Steve Turner co-founded Graftgold with Andrew Braybrook in 1983. While Braybrook concentrated on the C64 titles, Turner developed his own celebrated line of games — most notably Quazatron (1987) for the ZX Spectrum, an adaptation of the Paradroid mechanic, and Ranarama (1987).

Turner's work demonstrated the same commitment to inventive mechanics and tight programming that characterised the Graftgold brand. His interviews, archived on Remix64 and c64.com, offer valuable accounts of the studio's working methods.

The Musicians

Rob Hubbard

Composer — Uridium, Morpheus

Rob Hubbard composed the title music for Uridium (1986) and Morpheus (1987), two of his most celebrated SID chip compositions. His Uridium theme is widely cited as an iconic example of what the SID chip could achieve in skilled hands — driving, atmospheric, technically demanding.

Hubbard scored numerous Hewson Consultants titles during the 1985–1987 period, making him a natural fit for Graftgold's flagship releases. See the Music page for HVSC listings.

Jason Page

Composer — Fire & Ice, Uridium 2

Jason Page composed the music for Fire & Ice (1992) and Uridium 2 (1993), Graftgold's two major Amiga-era releases. His scores matched the character of each game — playful and melodic for the Cool Coyote platformer, muscular and propulsive for the Uridium sequel.

Page went on to become Technical Audio Director at Sony Computer Entertainment Europe. His HVSC SID credits for the Graftgold period are preserved at the High Voltage SID Collection.